Glossary

    Quick definitions for display and screen terminology used across ScreenRes.tools.

    A

    Anti-aliasing

    A technique that smooths jagged edges on text and graphics by blending edge pixels with surrounding colors.

    Aspect Ratio

    The proportional relationship between a display's width and height, such as 16:9 or 4:3.

    B

    Backlight Bleed

    Light leaking around the edges or corners of an LCD screen, most visible on dark backgrounds.

    C

    CLS

    Cumulative Layout Shift — a Core Web Vital that measures how much page content unexpectedly moves during loading.

    Color Depth

    The number of bits used to represent each pixel's color. 8-bit = 256 shades per channel; 10-bit = 1024.

    Contrast Ratio

    The difference in luminance between the brightest white and darkest black a display can produce, e.g. 1000:1.

    CSS Pixel

    A logical unit used by browsers for layout. One CSS pixel may map to multiple device (hardware) pixels on HiDPI screens.

    D

    Dead Pixel

    A pixel that remains permanently off (black) regardless of the image displayed, caused by a transistor failure.

    Device Pixel

    A single physical light-emitting element on the display hardware. Also called a hardware pixel.

    DPI

    Dots Per Inch — the number of individual dots a device can place within one inch. Often used interchangeably with PPI for screens.

    DPR

    Device Pixel Ratio — the ratio of physical pixels to CSS pixels. A DPR of 2 means each CSS pixel maps to a 2×2 grid of hardware pixels.

    F

    Frame Delta

    The time in milliseconds between two consecutive frames rendered by the display. Lower = smoother motion.

    G

    Gamut

    The complete range of colors a display can reproduce. Wider gamuts (like DCI-P3) show more vivid colors than sRGB.

    Ghosting

    A trail or shadow left behind fast-moving objects on screen, caused by slow pixel response times.

    H

    Hz

    Hertz — the unit measuring how many times per second the display refreshes its image. 60 Hz = 60 refreshes/second.

    I

    IPS Glow

    A faint warm glow visible at wide viewing angles on IPS panel displays, especially noticeable in dark scenes.

    N

    Nit

    A unit of luminance (cd/m²) measuring how bright a display can get. Typical laptops range from 250–500 nits.

    P

    PPI

    Pixels Per Inch — the density of pixels on a display. Higher PPI means sharper text and images at the same viewing distance.

    R

    Refresh Rate

    How many times per second the display updates the image shown. Higher refresh rates (120 Hz, 144 Hz) produce smoother motion.

    Resolution

    The total number of pixels a display can show, expressed as width × height (e.g. 1920×1080).

    Response Time

    The time it takes for a pixel to change from one color to another, typically measured in milliseconds (ms). Lower is better for fast content.

    S

    sRGB

    Standard Red Green Blue — the most common color space for web content and consumer displays.

    Stuck Pixel

    A pixel that stays permanently lit in one color (red, green, or blue) instead of changing with the rest of the image.

    Sub-pixel

    The individual red, green, and blue elements that make up a single pixel. Sub-pixel rendering uses these to improve text sharpness.

    V

    Viewport

    The visible area of a web page in the browser window. On mobile, it can differ from the device's physical screen size.